AVL Genesis Guía de usuario

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AVL GENESIS
PROCALL-5
.
USER'S GUIDE
-
Audio Visual Laboratories,
Inc.
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Indice de contenidos

Pagina 1 - Audio Visual Laboratories

AVL GENESIS PROCALL-5 . USER'S GUIDE - Audio Visual Laboratories, Inc.

Pagina 2

1.7 ESC (ESCAPE) While in the Control Command ,field, depressing the CONTROL and P keys (CTRL/P) will return you to the programming field

Pagina 3 - INTRODUCTION

1.9 MAG TAPE BYPASS ,1 This is the normal default mode of the GENESIS. Whenever Genesis PROCALL-5 is loaded into the GENESIS it will automa

Pagina 4

1.10 STATUS LINE There Is now a line in the program heading for Status. In some versions of PROCALL this line is left blank, except for an occa

Pagina 5

CHAPTER 2 GENESIS PROCALL-5 COMMANDS 2.1 GENERAL This chapter lists and describes the commands valid under AVL's Genesis PROCALL-5 softwar

Pagina 6 - -'

NOTE: A projector lamp does not 7 turn on or off instantly with the application or removal of power. The lamp actually requires a fraction

Pagina 7

to the next image and that projector is now ready to be turned ON again with the next slide. When HARD CUTS are used to make a transition between

Pagina 8

DISSOLVE ALTERNATES These commands are equivalent to the '7 Dissolves above but the tray is not advanced for the down-going projector.

Pagina 9

you to continue the dissolve in the same /--, direction at the same rate or change the rate. You are also permitted to change directions using the

Pagina 10

NOTE: When HOME is part of a RUN sequence in the program, the program will assume it is to -7 continue to run. The program will execute cue #1 and al

Pagina 11

LL (LOAD LOOP) ? Loop Load (LL) is used to instruct DOVE X's and D's to store a series of cues (ACTION CUES) in their memory a

Pagina 13

PR (PROJECTOR REVERSE) This command functions the same as the 7 PROJECTOR FORWARD command except that it will reverse the trays one position. PS

Pagina 14 - '7

RPX (REPEAT X) ? RPX allows you to let the AVL GENESIS determine the number of times the sequence has to repeat. It is used while you

Pagina 15 - DISSOLVES

take place 24 times. The sequence will take place once and then be repeated 23 times. 7 Using Nested (consecutive RP) commands it is possible

Pagina 16

subsequent cue is issued. At 2,0 cues per second the system will wait .05 seconds between cues. A Run Sequence is initiated by using a

Pagina 17

TBxx (TAB xx) This is a label which may be nested in r7 the program to mark different sections of the show, where xx may be any two characte

Pagina 18

- When PROCALL encounters a time cue while in the RUN mode, it will cause' the program to stop. PROCALL will then wait until the clock equal

Pagina 19

WX (WAIT X) This cue is used when the proper timing of a sequence has not been determined before programming. The WX cue is resolved lo the ne

Pagina 20

2.2.2 COMMANDS ENTERED UNDER THE SCREEN ,- HEADING The GO command is used in the screen area of the display line to designate one of the follow

Pagina 21

P (PROCEED) When running 20 cues per second, this is -7 a 1/40th second link between two cues referencing different Banks. Its pur- pose is to

Pagina 22

2.2.3 COMMANDS FOR EDITING PROGRAMS /7 Editing is a very important part of programming. The commands described below will assist you in edi

Pagina 23 - SS (SMOOTH STOP)

CONTENTS CHAPTER 1 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 1.10 CHAPTER 2 INTRODUCTION . . . . .I-1 General. . . . . . . .l-1 PROCALL-5 Features . .l-1

Pagina 24

CTRL/D (DELETE CUE) This will delete (remove) the cue that '7 is being previewed and will close up the memory. CTRL/F (FILM DISCONNECT/NORMAL

Pagina 25

in memory. Same as typing GOTOxx in ('7 Control Command field CTRL/G,T,M (GOT0 TIME HH:MM:SS:FF) This will issue a command to GOT0 the d

Pagina 26

cues per second each time the Q is depressed while holding down the CTRL 7 key at 10 cues per second. CTRL/R (REPEAT PREVIOUS CUE) This repea

Pagina 27 - HEADING

CTRL/U (Change Mode) /7 This command will allow the user to change assignments to different locations while creating a screen format. CTR

Pagina 28

REVERSE CUE (F9 key) When depressed, this key will move the 7 program (memory) in the reverse direction as follows: 1. One cue if you are not in

Pagina 29 - -'-l

ESC (ESCAPE) 7 This allows you to ESCAPE (stop) any action that is being carried out by the AVL GENESIS. ESCAPE will turn off the MAG TAPE

Pagina 30

2.3 CONTROL COMMAND FIELD ENTRIES -'t The subparagraphs that follow describe the valid Control Command Field entries. 2.3.1 EDITING CONTROL COM

Pagina 31 - ('7

CUES (DISPLAY TOTAL CUES) T This displays the total cue storage capability of the memory and the amount of cues remaining. Subtracting the t

Pagina 32

NEW (ESTABLISH NEW HOME POINT) -'I This tells the system that you want to use the current projector status as the home reference point. Th

Pagina 33 - T'

RCN (REMOTE CUE ON) ? This will return the remote cue jack back to its normal ON state. RTCx.y (REPLACE TIME CUES WITH TX) This command will rep

Pagina 34

CHAPTER 3 3.1 3.2 3.3 Print Commands . . . 2-38 Commands For Peripheral 7 Equipment . . . . . 2-40 X-15 Programming Commands. . . . . . 2-40 RAVEN Pro

Pagina 35

search for time cues to be modified and continue until the last cue specified (y) has been examined and changed. '7 TPOx (TRAY POSITION OFFS

Pagina 36 - EDITING

2.3.2 MEMORY/DISK DATA TRANSFER T COMMANDS 1 AVL (CLOCK-TRAK) This command turns AVL's Clock-trak ON and causes the SMPTE indicator '

Pagina 37

DLC xx,yy (DELETE CUES FROM xx to yy) This command allows you to delete 7 portions of your program from cues xx to yy inclusive. DSK (DISK DRIV

Pagina 38

any key, except the ESC or F10 (CUE) '7 keys, to see the next line of entries. If you would like to start over agaiwat the top of the list

Pagina 39 - "B"

the file is not name protected. Same as long form RENAME x, y. '7 SV (SAVE) This will save the program in memory on the disk with the program

Pagina 40

2.3.3 MAGNETIC TAPE CONTROL COMMANDS /7 CEM (CLOCK EDIT MODE) Allows the GENESIS to read Clock-trak or SMPTE off magnetic tape and synchronize the

Pagina 41

run on its own internal clock timer if the input from the Clock-trak or SMPTE on tape stops. The AVL GENESIS will 7 display a message warning

Pagina 42

MIF (MAGNETIC TAPE INPUT OFF) T This will turn OFF any magnetic tape input and the AVL Genesis will ignore any data input into the PLAY IN jack

Pagina 43

MSV (MAGNETIC TAPE SAVE). This feature allows you to dump the '-7 contents of the memory of the AVL GENESIS on to magnetic tape in t

Pagina 44

STL (SET LEVELS) - This command tells the AVL GENESIS to generate a continuous test done from the RECORD OUT RCA jack on the rear panel to enable y

Pagina 45

CHAPTER 1 INTRODUCTION 1.1 GENERAL This User's Guide is designed to assist users of AVL Eagle's PROCALL Version 5 software in understand

Pagina 46

2.2 PRINT COMMANDS The following print commands and print '-7 parameters are Control Command Field entries. NOTE: SPD, PLP, or SLP must be

Pagina 47 - "7

NPB (NO PRINTER BUSY) T This command tells AVL GENESIS not to bother to look for a busy signal. This also is the default condition if no oth

Pagina 48 - '-7

2.5 COMMANDS FOR PERIPHERAL EQUIPMENT 2.5.1 X-15 PROGRAMMING COMMANDS 7 NOTES : 1. The GENESIS allows you to use two X-15s in line with your disso

Pagina 49

XL (LONG PULSE) n This will cause a momentary (.5 seconds) closure of the contacts. This is used for equipment that requires a longer contact

Pagina 50

2.5.2 RAVEN PROGRAMMING COMMANDS 7 FFxx (FILM FORWARD) This command advances film foward at xx frames per second. FRxx (FILM REVERSE) . This comman

Pagina 51

FB=(xxxxx) (FILM BEGIN) - This command assigns the frame number at which you want to begin. FE=(xxxxx) (FILM END) This command assigns the frame num

Pagina 52

FO (FILM SPEED NORMAL) This command returns the film speed to normal. MN (MOTOR ON) MF (MOTOR OFF) LN (LAMP ON) LF (LAMP OFF) 2.5.3 RAVEN EDITIN

Pagina 53

FOCx,y,+/-(x) (FRAME OFFSET CUES + OR -) '7 This command allows you to add or subtract a frame value (x) from either a range (x,y) of cues

Pagina 55 - TRACKING

CHAPTER 3 FORMATTING PROGRAMS 3.1 GENERAL The following paragraphs describe the procedures to be followed when creating a new format, accessin

Pagina 56

b. Special characters and use of the space bar are not permitted In file names. -', c. SMPTE is now offered as a timing code in addition to Clo

Pagina 57

If you do not wish to enter your name, merely press 7 RETURN. e. When the prompt: HI THERE, NAME. NICE TO MEET YOU. I CAN SEQUENCE 2 OR 3 PROJE

Pagina 58

If you entered 3, the system asks : PLEASE NAME YOUR PROJECTORS ENTER 1 FOR LCR, 2 FOR TCB, or 3 FOR ABC. Enter 1 for left-center-right, 2 for top-c

Pagina 59

Choose one of the following three options: 7 1. If you want to save the cues, type SV and press RETURN. When the message: COMMENT: OPERATION COMPL

Pagina 60

3.3 ACCESSING A PREVIOUSLY CREATED /7 FORMAT A previously created program can be accessed from log on or after saving another format (see

Pagina 61

e. When the prompt: HI THERE NAME. NICE TO 7 MEET YOU. I CAN SEQUENCE 2 OR 3 . PROJECTORS PER SCREEN. HOW MANY WOULD YOU LIKE7{ appears, enter 2 fo

Pagina 62 - RETURN

If you entered 3, the system asks : PLEASE NAME YOUR PROJECTORS ENTER 1 FOR LCR, 2 FOR TCB, or 3 FOR ABC. Enter 1 for left-center-right, 2 for top-cen

Pagina 63

j. Type LD and enter the name of the format you want to access. Press RETURN. "7 The message: COMMENT: OPERATION COMPLETE will appear in revers

Pagina 64

2. To restart a format, see Paragraph 3-4. 3. To exit the program, turn off the computer. 3.4 RESTARTING A FORMAT To start a new format or acces

Pagina 65

To change: 1. The number of projectors '7 from 2 to 3, type SEQ3 and press RETURN. 2. The number of projectors from 3 to 2, type SEQ2 and pres

Pagina 66

e. After the new format is pro- grammed, press the CTRL key and the C key simultaneously. (This will take you into the CONTROL COMMAND field).

Pagina 67

audio tape decks, and other electronic devices that interface with video, and was primarily designed to control film and video editing. It prov

Pagina 68

NOTES :

Pagina 69

1.4 HELP FEATURE Use of HELP provides a quick reference 7 of commands. Included are Programming Commands, Editing Commands, Memory/Disk Data Tra

Pagina 70

FOR GOT0 will appear in the Status area indicating that scrolling has begun. A change of direction can be accomplished instantly as long as thi

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